Game Programming & Design

Associate in Science (A.S.)

Sample Schedule

The schedule below shows how the requirements for this degree may be met in four semesters. For some students, fulfilling degree requirements may take more than four semesters to complete. When planning your schedule, you should consult with your advisor.

First Semester (15 Credit hours)

  • CSC 103 Computing Sciences Portal (3)
  • CSC 115 CS1: Introduction to Programming and Computational Thinking (3)
  • CSC 141 Introduction to the Game Industry (3)
  • ENG 101 Composition I (3)
  • MAT 152 Pre-Calculus (Survey of Functions II) (3)

Second Semester (16 Credit hours)

  • ART 115 Computer Imaging (3)
  • CSC 190 CS2: Object-Oriented Software Development (4)
  • CSC 241 Fundamentals of Game Design (3)
  • CSC 242 Introduction to 3D Computer Animation (3)
  • ENG 113 Technical Ethics (3)

Third Semester (17 Credit hours)

  • COM 100 Human Communication (3)
  • CSC 200 CS3: Data Structures (4)
  • CSC 246 Game Programming Algorithms and Techniques (3)
  • MAT 160 Introduction to Discrete Mathematics (3)
  • PHY 118 College Physics I (4)

Fourth Semester (15 Credit hours)

  • CSC 255 Game Programming Team Capstone Project (3)
  • Health/Physical Education Elective (HPE 122 or HPE 164 recommended) (2)
  • PHY 119 College Physics II (4)
  • SUNY General Education approved course from one of the following categories:
    • American History (3)
    • Western Civilization (3)
    • Other World Civilizations (3)
  • SUNY General Education approved course in Social Science (3)